Hey!, this could be a bug, or possibly just how it is so figured I’d ask.
I have started to understand the basic idea of umake and it’s really awesome/fun to create with. Only thing I’m abit disappointed about is in render view. there are gaps between the surfaces and the geometry can appear low Rez in certain lighting situations. Is this something that can be adjusted for rendering?, etc weld all surfaces together?.
The patches also have a visible hard edge between them, is there a way to make it smooth across?. The hard line is great in some situations, but trying to get a model look like 1 sculpted part is hard when the seams are visible.
Next thing I have tried bevelling/filleting parts to smooth them, but again it tend to break the whole model so maybe it’s not so good on organic shapes?. The bevel could be achieved by manually building the splines that way, but would be great if the fillet could work with it.
Finally I love! the edge view, is there a way to have it visible on top of the rendered view?, sort of like a cool cel shaded outline effect. A way to tag which lines to render and which ones not too would be great.