so ive been having a tricky time lately finishing some models. i generally get a good shape, fill in the surface and then want to move onto adding more lines/surfaces to finish the sides-top-bottom etc… however by doing so i break my model all the time.
Whenever i add a new curve and finish it onto a finished surface. so draw a line connecting it to the previous surface, it will distort and break the surface its connecting too.
I can prevent this by grouping the original surface and its edges and then it wont break. however by doing so i cant snap to it anymore. so id have to roughly float the new surface and curves close to the original as i cant snap onto it anymore.
to get around this i have to duplicate the group. take the new copy, ungroup it, delete everything inside except the curve i need to snap too, then draw/place my sketch plane points on this new curve.
Could we have a way of snapping to other curves, but not have them intersect / cut / weld when i create new lines. by having to combine/cut the curves it breaks my surfaces making creating multi surface objects really challenging to do.
A possible toggle - “do not slice when snapping to a curve while drawing”.
let me know if that doesnt make sense. if there is a better way of doing this please let me know :).